Recent Headlines

Research Triangle Park, NC - May 26th 2010 - The facial animation solution powering over 150 triple-A game titles is now being sold as an affordable line of plugins for several popular Autodesk animation packages. For $199, the same technology driving blockbuster video game characters is available to animators on a shoestring budget. To make the deal even sweeter, a single FaceFX plugin license can be shared across team members on different computers using a flexible and powerful licensing system.

Research Triangle Park, NC - July 3rd 2009 - FaceFX has been featured in an Intel Software Partner Program Success story. The article highlights OC3 Entertainment's partnership with Intel and describes how the FaceFX product leverages Intel's state-of-the-art microprocessors.

The full story can be found on the Visual Adrenaline's Middleware Gallery and it features a link to FacePro's hit animation short "Latte Lingo" which was created in part by leveraging FaceFX technology.

http://software.intel.com/sites/billboard/middleware-gallery/facefx-2009...

Research Triangle Park, NC - February 10th 2009 - Video game technology isn’t just about fun and games for Steve DiPaola, Kyungjae Lee, and Benny Lee at Simon Fraser University in Vancouver. The team has adopted FaceFX®, a facial animation product used in popular video game franchises like Halo®, Rock Band®, American Idol®, and Gears of War® to help children with autism interact socially.

Research Triangle Park, NC - Game Developers Conference, San Francisco, Calif. — February 15, 2008 - OC3 Entertainment and Softimage Co., a subsidiary of Avid Technology, Inc., today announced a new FaceFX audio lip-syncing plug-in technology for Softimage product offerings. The FaceFX plug-in software will establish a bidirectional pipeline with SOFTIMAGE|XSI software—enabling next generation game developers and 3D animation artists to create realistic talking characters with more precise facial expressions and lip-synchronization.

Research Triangle Park, NC - February 28, 2007 - OC3 Entertainment, a leading provider of facial animation technology announces the founding of FacePro, an independent animation outsourcing and consulting service dedicated to supporting FaceFX customers. Led by Rod Stafford, a 3D artist with over 15 years of facial animation experience, FacePro provides a full FaceFX character service including models, textures, rigging, and animation.

Epic Games to provide Unreal Engine 3 licensees industry-leading facial animation software

Raleigh, North Carolina - October 18th, 2005 - Epic Games, world leading developers of cutting-edge computer and video games and the pioneer of the award-winning Unreal® Engine, and OC3 Entertainment, a leading provider of facial animation technology, announced today that OC3 Entertainment’s FaceFX™ product has been licensed for use in Epic Games’ Unreal Engine 3. The agreement means that the FaceFX technology will be available to all Unreal Engine 3 licensees. Epic Games will use the FaceFX product in their upcoming titles Gears of War and Unreal Tournament 2007 to create emotive characters and cinematic-quality dialogue sequences.

Morrisville, North Carolina - August 31st, 2005 - OC3 Entertainment, a leading provider of facial animation technology in games, announces the use of Fonix VoiceIn™ speech recognition technology in the FaceFX product.

Morrisville, North Carolina, April 13, 2005 - OC3 Entertainment has announced the release of FaceFX, a new facial animation product for games and 3D applications. FaceFX improves and expands upon OC3 Entertainment's existing facial animation technology which is widely used by the gaming industry's most respected developers.

Morrisville, North Carolina - October 27, 2004 - Over the past few years, an increasing number of game developers have relied on OC3 Entertainment’s technology to help create realistic talking characters. Convincing facial animation is extremely difficult to achieve due to the immense amount of information humans are capable of communicating with subtle facial gestures. Meanwhile, game developers are challenged with great quantities of dialog sequences and shortened development timelines, driving them to use the most efficient tools and technology on the market.

Automated lip-synchronization software made available to Xbox game developers

Morrisville, North Carolina - February 26th, 2003 - Morrisville, North Carolina, February 26, 2003 – OC3 Entertainment, Inc. announced today that it has signed an Xbox Tools and Middleware agreement with Microsoft to provide automated lip-synchronization solutions for the Xbox™ video game system from Microsoft. The agreement will allow OC3 Entertainment to expand its Impersonator™ product line onto the Xbox platform and provide a real-time solution for Xbox™ Live™.

Morrisville, North Carolina - September 6, 2002 - OC3 Entertainment, Inc. officially opens for talking today and announces that it has acquired LIPSinc’s TalkBack®, LiveTalk™, and Impersonator™ software development kits for sale into the gaming market. The technology utilizes audio input to drive realistic facial movements for game characters.