This tutorial demonstrates the simplified FaceFX 2013 pipeline. A simple drag & drop interface with FBX files gets your characters talking quickly, regardless if they are coming from Max, Maya, XSI, MotionBuilder or Blender.
Persistent events can leave node values at non-zero levels after the event has finished playing. This tutorial covers how to create and use persistent events. This tutorial was recorded with FaceFX 2009.