An introduction to FaceFX Studio 2013
This tutorial demonstrates the simplified FaceFX 2013 pipeline. A simple drag & drop interface with FBX files gets your characters talking quickly, regardless if they are coming from Max, Maya, XSI, MotionBuilder or Blender.
An introduction to the FaceFX License Manager.
An introduction to executing commands, scripting FXL and python files, and accessing FaceFX Studio information from python. This tutorial was recorded with FaceFX 2009.
This tutorial talks about the creation of analysis actors. Watch all of the event tutorials first. This tutorial was recorded with FaceFX 2009.
Covers advanced event features like Pick One, recursion, and Bake to Curves. This tutorial was recorded with FaceFX 2009.
After generating an animation from an audio file, the next step is to (optionally) tweak it. This tutorial talks about how. It was recorded with FaceFX 2009.
Persistent events can leave node values at non-zero levels after the event has finished playing. This tutorial covers how to create and use persistent events. This tutorial was recorded with FaceFX 2009.
This video tutorial covers generating an animation from an audio file. It is assumed that the character is already exported and ready to be animated. This tutorial was recorded with FaceFX 2009.
An introduction to events. Events are essentially layered animations contained inside of another animation.
An introduction to the FaceFX Ogre Exporter for 3ds Max. Morph-based and bones-based characters require these steps.
An introduction to the FaceFX Ogre Exporter for Maya. Morph-based and bones-based characters require these steps.