An introduction to the 2010 FaceFX Exporter for Softimage. This covers the creation of bone poses, and generating and importing animations which can be done on morph or bones-based characters.
An introduction to the 2010 FaceFX Exporter for 3ds Max. This covers the creation of bone poses, and importing animations which can be done on morph or bones-based characters.
An introduction to the 2010 FaceFX Exporter for Maya. This covers the creation of bone poses, and generating and importing animations which can be done on morph or bones-based characters.
An introduction to the FaceFX Ogre Exporter for Maya. Morph-based and bones-based characters require these steps.
An introduction to the FaceFX Ogre Exporter for 3ds Max. Morph-based and bones-based characters require these steps.
An introduction to the FaceFX License Manager.
A video tutorial about installing the FaceFX 2010 evaluation and introducing FaceFX Studio Free, FaceFX Studio No-save and the FaceFX License Manager.
Right after exporting content from 3D Studio Max or Maya, the first step is to perform some initial studio setup. This tutorial talks about setting the render asset, creating a mapping, running a script to set up the face graph, and importing a template. It was recorded with FaceFX 2009, but still applies to FaceFX 2010.
This video tutorial covers generating an animation from an audio file. It is assumed that the character is already exported and ready to be animated. This tutorial was recorded with FaceFX 2009, but still applies to FaceFX 2010.
After generating an animation from an audio file, the next step is to (optionally) tweak it. This tutorial talks about how. It was recorded with FaceFX 2009, but still applies to FaceFX 2010.
An introduction to events. Events are essentially layered animations contained inside of another animation. This turorial was recorded with FaceFX 2009, but still applies to FaceFX 2010.
Persistent events can leave node values at non-zero levels after the event has finished playing. This tutorial covers how to create and use persistent events. This tutorial was recorded with FaceFX 2009, but still applies to FaceFX 2010.
Covers advanced event features like Pick One, recursion, and Bake to Curves. This tutorial was recorded with FaceFX 2009, but still applies to FaceFX 2010.
This tutorial talks about the creation of analysis actors. Watch all of the event tutorials first. This tutorial was recorded with FaceFX 2009, but still applies to FaceFX 2010.
An introduction to executing commands, scripting FXL and python files, and accessing FaceFX Studio information from python. This tutorial was recorded with FaceFX 2009, but still applies to FaceFX 2010.
An overview of the major new features in FaceFX 2012.
A demonstration of the FaceFX pipeline in Unity. The FaceFX evaluation installer is used along with an evolver character and Maya.