FaceFX 2015 Professional - Unity Pipeline
This tutorial demonstrates the process of bringing animations from FaceFX Studio 2015. You can download the source files here
FaceFX 2015 NoSave - Generate Movies for Free
An introduction to FaceFX Studio 2015 using the no-save evaluation. A movie is generated from a 3D character and an audio file. The output movie can be seen here.
Introduction to the FaceFX License Manager
An introduction to the FaceFX License Manager.
An introduction to executing commands, scripting FXL and python files, and accessing FaceFX Studio information from python. This tutorial was recorded with FaceFX 2009.
FaceFX 2010 - Analysis Actors
This tutorial talks about the creation of analysis actors. Watch all of the event tutorials first. This tutorial was recorded with FaceFX 2009.
Covers advanced event features like Pick One, recursion, and Bake to Curves. This tutorial was recorded with FaceFX 2009.
Tweaking an Animation
After generating an animation from an audio file, the next step is to (optionally) tweak it. This tutorial talks about how. It was recorded with FaceFX 2009.
Persistent events can leave node values at non-zero levels after the event has finished playing. This tutorial covers how to create and use persistent events. This tutorial was recorded with FaceFX 2009.
Analyzing Audio in FaceFX Studio
This video tutorial covers generating an animation from an audio file. It is assumed that the character is already exported and ready to be animated. This tutorial was recorded with FaceFX 2009.
Introduction to Events
An introduction to events. Events are essentially layered animations contained inside of another animation.
Introduction to Ogre Exporter for 3ds Max
An introduction to the FaceFX Ogre Exporter for 3ds Max. Morph-based and bones-based characters require these steps.
Introduction to Ogre Exporter for Maya
An introduction to the FaceFX Ogre Exporter for Maya. Morph-based and bones-based characters require these steps.
OC3 Entertainment Launches FaceFX® Studio 2015 for Advanced Facial Animation in Games
FaceFX Announces New Facial Animation Runtime for Xbox One and Xbox 360
FaceFX® Announces Support for Sony Computer Entertainment’s PlayStation®4 with All New Facial Animation Runtime
Recent blog posts
Temporarily Hiding a Workspace
How to use the Quicklaunch Bar
Set exact key values from sliders
How to Edit Mapping Visually
Talking 3D Virtual Agents with Cereproc and FaceFX
Happy Holidays! FaceFX 2013.3 Released
FaceFX used in The Lost Function
FaceFX 2013.2 Released
Evolver technology returns as Project Pinocchio
FaceFX 2013.1 Update
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