Using geometry as bones, exporting and loading it in Facefx problem.

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Marcos Salvatierra
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Last seen: 1 year 37 weeks ago
Joined: 11 Aug 2010

Actually in our production we are using geometry as bones + standar Biped.Everything is fine, facefx recognize nodes and poses working correctly but in the preview visor our geometry "bones" are intended too as geometry and facefx render it, wich is unhandy because i can't see well the character.

Any command or way to hide bones, or exporting without rendering params or something?

ty guys.

doug
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Last seen: 1 hour 29 min ago
Joined: 29 Apr 2009
Hide the bones in Max

Hide the bones in Max before exporting the Ogre files.