FaceFX Support

FaceFX Documentation and support

Publishing Content

Disclaimer: The below instructions detail how to prepare content for in-game use with the FxSDK.  The FxSDK is not thread-safe and requires objects to be serialized which can contribute to memory fragmentation.   For a thread-safe runtime solution with improved memory performance, please contact us for an evaluation of the FaceFX Runtime.  

FaceFX files should be published prior to use in-game to:

The Publishing process can do any combination of the following:

See Also

fgcollapse command  publish command