Publishing Content

Publishing content is done by clicking File->Publish To Game
FaceFX files should be published prior to use in-game to:
- Reduce memory by deleting unnecessary information.
- Improve performance by reducing Face Graph and animation complexity.
- Adds the _ingame suffix to the file extension. .facefx files become .facefx_ingame and .animset files become .animset_ingame.
- Save in native byte-order for a target platform.
- Remove editor-only data like color choices and face-graph node positions.
- Remove the phoneme word-list.
- Remove the mapping.
- Clear all events from event templates (note that this leaves the take alone so playback works fine).
- Bake out events into their respective curves to speed up animation playback.
- Collapse the face graph, deleting unnecessary nodes, and baking curves.

Version Number:
2009
