Evolver.com launches - FaceFX output option

www.evolver.com launched this week. You can generate highly realistic characters in Maya, FBX, or Collada formats. FaceFX is one of the standard output settings, which gives you access to 77 blendshapes that are great for facial animation. FaceFX ships with sample evolver content, so getting an evolver character talking is really easy. A FaceFX-compatible character is $69.

The sample FaceFx file from Evolver only for Maya pipeline

I would of loved to try the Evolver to FaceFX technology test, but I only have Max 2010 in my pipeline. The sample file is a (Maya.mb).

Try FBX

We're working with Evolver now so that the default FaceFX option will output directly to Ogre files that FaceFX can load up. That still won't help you with Max 2010, so you have to export with the FBX option. You can try that out for free with the beautiful and charming "Evolver Mascot" model.

I just tried it, and it worked like a charm. Our Max OGRE exporter didn't export the .MATERIAL file 100% correct and the texture didn't come through until I modified the eye material to look like this:

technique
{
pass
{
ambient 0 0 0 1
diffuse 0.5 0.5 0.5 0.1405
specular 0 0 0 1
emissive 0 0 0

scene_blend alpha_blend
depth_write off
}
}

Then everything worked fine. I was even able to transfer bone poses from my Maya character using the bonepose command. I didn't really expect that to work to be honest.