Blogs
Quick Zooms in the Face Graph Editor
When working in the Face Graph editor, have you ever wished there was a quick and easy way to center your view on just the area you're working with? Spending a lot of time zooming in just right?
December Unity Sale
Not ready for the holidays? Well this should get you in the mood! In honor of Christmas, Festivus, Hanukkah, Kwanzaa, and New Years Eve (alphabetically ordered), for the entire month of December, OC3 Entertainment is offering 50% off FaceFX Studio Professional purchases to all Unity Pro users.
Just send us your Unity Pro license invoice number to info (at) oc3ent.com and put "December Unity Sale" in the subject line and we'll send you instructions on how to proceed.
Create New Poses Inside FaceFX Studio
Clientspec Configuration
A default
clientspec file has been created. Please check the warnings in the console for more information, and edit the default clientspec file. You must restart FaceFX Studio before changes to the clientspec file will take effect.
FaceFX Studio references audio by a relative path. If you're working by yourself, you probably don't need to edit the clientspec.
Animation Debugging
Have you ever been previewing your results in FaceFX Studio and find yourself wondering why that one spot just doesn't look correct? Read on to find out how FaceFX Studio can help you figure out what's wrong.
FaceFX 2012.1 is released
An update to FaceFX 2012 has been released. FaceFX 2012 plugin users can install the latest Tools and Evaluation installer to get access to the new plugins. FaceFX Studio Professional users will be notified of the free update from inside of FaceFX Studio Professional 2012 application.
New Features
- Plugins can now save and open XML files
- The full path to the audio file is accessible from the plugin script function: fxgetaudiopath
Bugfixes
4 Ways to Optimize your FaceFX Analysis
Have you ever run the automated FaceFX analysis, only to get less than optimal lip sync? Here are a few simple tricks to make sure you’re getting optimal alignment every time.
FaceFX 2012 is released!
See you in Vancouver!
OC3 Entertainment will be at Siggraph 2011 in Vancouver. Booth #869. Please swing by and check out the latest developments on FaceFX 2012!
TSJ Online & Develop press
FaceFX picked up some press in the April issue of Develop magazine and the Training & Simulation Journal.
The April issue of Develop focuses on facial animation, and mentions FaceFX on page 26:
http://issuu.com/develop/docs/dev115_web
Training & Simulation Journal reporter Kristin Quinn covers the importance of facial animation technology in the military simulation space, and how OC3 Entertainment & Darwin Dimensions are addressing the need.
http://www.tsjonline.com/story.php?F=5976040
