Blogs
FaceFX at GDC - Booth 1441
Please stop by our booth at the show and meet the team! We are in the middle aisle all the way in the back, behind Nintendo.
- doug's blog
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FaceFX in Metro 2033
Oles Shishkovstov, CTO of 4A Games was interviewed by eurogamer. He talks about the technology behind Metro 2033 and mentions using FaceFX.
http://www.eurogamer.net/articles/digitalfoundry-tech-interview-metro-2033
It's a good read about what is sure to be one of the best games in 2010. Congrats to 4A Games.
- doug's blog
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FacePro animation outsourcing at $5/sec
FacePro (http://www.facepro.net) has recently revamped their facial animation product offering with rates as low as $5/sec. To streamline the approval process, they've created REV, an online approval tool that uses FaceFX's rendering ability. Customers log into REV to view and comment on the animations that FacePro has worked on.
Definitely worth a look for developers that want to outsource tweaking FaceFX animations.
More info below:
http://www.prnewswire.com/news-releases/facepro-reveals-low-cost-facial-...
- doug's blog
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Sample FaceFX output
We've added sample output files in different languages so people can easily see what FaceFX is capable of.
Most of the files are untweaked, meaning there was no artist intervention after generating the animation from audio and text. In fact, there was no artist intervention at all because the 3D characters were generated from www.evolver.com. The entire process of preparing each Evolver character was scripted as a proof-of-concept for a potential server-based FaceFX product.
- doug's blog
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Documentation up on facefx.com
You might notice that when you hit F1 from FaceFX Studio, or click on the Support->Docs link above that you are no longer taken to a different website. We have migrated the documentation to facefx.com.
This was done for several reasons:
1) We needed to be able to have multiple versions of the documentation for different versions of FaceFX Studio. You will notice that the links to the documentation pages have the version number embedded in them.
2) We wanted users to be able to find all relevant FaceFX information by searching in the search bar on facefx.com.
- doug's blog
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FaceFX in Batman: Arkham Asylum
Rocksteady Studios talks about using FaceFX in Batman: Arkham Asylum in the latest issue of CGW. Check it out here: http://bit.ly/4c6NnC
- doug's blog
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Bobby Kotick Talks Facial Animation
In a recent article in Barrons, Bobby Kotick, CEO of Activision Blizzard cites the importance of facial animation in the next generation of consoles. He argues that the new hardware will finally let developers achieve the realism required to create an emotional connection with the player.
Check out the article here:
http://online.barrons.com/article/SB125150805017468583.html
- doug's blog
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Meet us at SIGGRAPH 2009
For the first time, OC3 Entertainment will be exhibiting FaceFX at SIGGRAPH 2009. We're looking forward to meeting artists, animators, content creators, and producers, and demonstrating how FaceFX is an outstanding solution for facial animation outside of its traditional role in the video game production pipeline. If you're at the show, find us at booth 3706.
More information about our SIGGRAPH presence.
- john's blog
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Evolver.com launches - FaceFX output option
www.evolver.com launched this week. You can generate highly realistic characters in Maya, FBX, or Collada formats. FaceFX is one of the standard output settings, which gives you access to 77 blendshapes that are great for facial animation. FaceFX ships with sample evolver content, so getting an evolver character talking is really easy. A FaceFX-compatible character is $69.
New Website
We're very excited to launch our newly-redesigned website. With the new site, we're trying to create a place on the web where FaceFX users can meet and exchange ideas on how to get the most out of FaceFX. This blog will be a place where the FaceFX devs post updates, announcements, and some tips and tricks. We hope you check back often to learn a little more about using FaceFX.
So browse around, check out the video tutorials, post your questions on the forums, and make yourselves at home!
- john's blog
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